Welcome
  • Overview of Course
Getting Started with Unreal
  • Section overview
  • Installing Unreal Launcher
  • Installing the proper unreal engine version
  • Setting up a project in the Unreal Engine
  • Unreal Engine Quick Layout overview
  • Navigation and Manipulation in Unreal Engine
  • Congrats! : Review what you learned
The basics of lighting in Unreal Engine
  • Section overview
  • The different types of lights in Unreal
  • Creating a test scene for our lighting
  • Building our Test Scene Lighting
  • Congrats! : Review what you learned
Breaking Down the Systems
  • Section overview
  • Adaptive Eye and its effects on lighting
  • Static Lighting / Stationary Lighting / Movable Lighting
  • Cleaning up our test scene
  • Engine Scalibilty settings and its effects on lighting
  • Build settings : Lighting Quality and its effects on quality
  • Congrats! : Review what you learned
Lighting Test Scene: Static Lighting
  • Section overview
  • Setting up our test scene for static lighting
  • Lightmaps
  • Lightmap resolution
  • Lightmap Optimization and Scale Preview
  • Lightmass / Global Illumination / Swarm Agent
  • Lightmass Importance Volume
  • Moveable Objects in Static Lighting
  • Congrats! : Review what you learned
Stationary Lighting / Moveable Lighting
  • Section overview
  • Getting Started with Stationary Lighting
  • Shadow on Movable Objects from Stationary Lighting
  • Setting our scene up for a Moveable light / performance considerations
  • When to use a movable light
  • Congrats! : Review what you learned
Workshop Case Studies
  • Section overview
  • Adding content to our Case Study project
  • Downloading the Case Study scene
  • Installing the Case Study Base Map
  • Case Study: Baked day time lighting : Preparation
  • Case Study : Baked day time lighting : Setting up our scene
  • Case Study: Baked day time lighting : Adding Skylight and refining
  • Case Study: Baked day time lighting : Fog and Reflections
  • Congrats! : Review what you learned
Case Study: Real Time Lighting
  • Section overview
  • Real Time Lighting setup
  • Distance Field Ambient Occlusion
  • Distance Field Shadows
  • Polishing our Real time lighting daylight scene
  • Night Time Real Time Lighting
  • Congrats! : Review what you learned
Common Issues and Fixes
  • Section overview
  • Why is there shadow splotches on my static mesh?
  • Seams in between modular meshes
  • What does this red X over my light mean?
  • Overlapping lightmap uvs : Warning message
  • Lightmass Portals
  • IES Light profiles
  • Light Shafts / Bloom
  • Emmisive Lighting
  • Congrats! : Review what you learned
Conclusion and next steps
  • Conclusion and next steps