UE4 LOFT 2020 UPDATE 2.0
  • Welcome to Unreal Engine Workshop
  • Course Workflow
  • LOFT2020 - Update 2.0
  • INTERIOR LIGHTING - PART 1 - SCENE PREP
  • INTERIOR LIGHTING - PART 2 - LIGHTMASS BAKING
  • INTERIOR LIGHTING - PART 3 - HDRI BACKGROUND
  • INTERIOR LIGHTING - PART 4 - VRay LIGHTS in DATASMITH
  • INTERIOR LIGHTING - PART 5 - HDRI Matching Tool
  • MEGASCANS BRIDGE Workflow - Part 1
  • MEGASCANS BRIDGE Workflow - Part 2
  • ExponentialHeightFog
  • CINEMATICS
  • LOFT 2021 DEMO REEL
  • PRODUCTION
  • INTERACTIVE
VR Interior Tour with 3Dsmax VRay and Unreal Engine 4 - Videos
  • 3DsMax LOFT Introduction
  • LOFT Post Production
  • 3DsMax Cleaning Geometry
  • Preparing for Unreal Engine Unwrap UVW
  • AutomaticFlattern_v12
  • Preparing for Unreal Engine Converting Materials
  • Exporting to Unreal Engine
  • Exporting to Unreal Engine TS Tools
  • Getting Started with Unreal Engine
  • Importing Loft Space
  • Reimporting Objects
  • Building Lighting
  • World Settings
  • Exploring Atmospheric Effects
  • Adding Lights
  • Post Processing
  • Character Speed
  • UE4_Resources
  • Basic Material
  • Advanced Material
  • Glass Fresnel
  • Light Material
  • water material
  • Texture UV
  • Adding Environment
  • Quixel Megascans
  • IES Lights
  • Packaging Project
  • Anti-Aliasing
  • Camera Animation Rendering
  • Migrate Project to VR
  • Blueprint
  • Multiple Lights Switch
  • Material Variable - Swap Function
  • Particle System - Steam Effect
  • Open Sliding Door Animation
  • Door Rotation Blueprint
  • ArchViz Glass Material
  • Advanced Glass Materials Pack
  • UE4 FREE SCENES + DOWNLOADS
  • 360 Rendering and Viewing
  • 3Ds Max Poly Modeling
  • Backing to Texture - Part 1
ADVANCED SECTION
  • DataSmith and LightMass Baking
  • Fixing Light Leaks and Baking Quality Lightmass
  • SAMSUNG GearVR with UNREAL ENGINE
  • SUBSTANCE Materials