Introduction - Marble Run
  • Getting Started with Unreal Engine 4
  • Community & Support
  • First Steps in Unreal Engine 4
  • Viewport Navigation & Transforms
  • Blueprint Introduction
  • Referencing Actors in Blueprints
  • Quiz
  • Applying Physics to Static Meshes
  • Event Tick & Input Axis Events
  • Getting and Setting Actor Rotations
  • BSP Geometry
  • Converting BSP to Static Mesh
  • Quiz
  • Trigger Volumes & Overlap Events
  • Returning Game Time in Seconds
  • Bug Fixing & Code Cleanup
  • Quiz
  • Packaging your Game
Crystal Cavern
  • Crystal Cavern Project Setup
  • Level Blockout & Lighting
  • Point Lights, Spot Lights & Sky Lights
  • Blueprint Actor Class
  • Player Pawn
  • Quiz
  • Controllers & Possession
  • Game Mode Blueprint Class
  • Applying Physics to Player Pawn
  • Event Graphs & Input Mappings
  • Adding Torque
  • Quiz
  • Blueprint Variables
  • BSP Extrude
  • Custom Box Trigger Blueprint
  • Player Camera Manager
  • Emissive Material
  • Quiz
  • Destroying Actors on Overlap
  • Timelines
  • Blueprint Functions
  • Multiple Timeline Tracks
  • Blueprint Macros
  • Quiz
  • Projectiles
  • Importing FBX files
  • Spawning Actors
  • Exposing Blueprint Variables
  • Animating Meshes with Timelines
  • Quiz
  • Applying Damage
  • Collapsing Blueprint Code
  • Macro Libraries
  • Get All Actors Of Class
  • Pure & Impure Functions
  • Quiz
  • Working With Arrays
  • Casting & Section Wrap Up
Mars Marine
  • Project Introduction & Download
  • Game Mode & Character Class Setup
  • Assigning Character Meshes
  • Character Movement Input
  • Animation Blueprints
  • State Machine Transition Rules
  • Mars Marine Quiz #1
  • Blendspaces
  • Thumbstick Aiming
  • Thumbstick Deadzone
  • Mouse Aiming
  • Input Switching
  • Attaching Weapon Meshes & FX
  • Spawning Weapon Sound FX
  • Unreal Motion Graphics (UMG)
  • UMG Property Bindings
  • AI Navigation
  • Animation Montages
  • Handling Player Death
  • Line Traces
  • Handling AI Death
  • Spawning AI Characters
  • AI Wave Spawning
  • Impact Hits & Health Pickups
  • Section Wrap Up
Continuing Your GameDev Journey
  • Bonus Lecture - Our Other Courses