Welcome Students!
  • Welcome! Watch This Video First
LEVEL 1: 8BIT CHIPTUNES – Bleeps & Bloops
  • Composing Music for Atari 2600 [A2600]
  • Composing Music for Magnavox Odyssey 2 [MO2]
  • Composing Music for Commodore 64 [C64]
  • Composing Music for Nintendo Entertainment System [NES] & Game Boy [GB]
  • Composing Music for Sega Master System [SMS] / Game Gear [GG]
  • LEVEL 1 BOSS: Compose 8Bit Chiptune Music
LEVEL 2: 16BIT – Sampling & FM Synthesis
  • Composing Music for Super NES [SNES] / Game Boy Advance [GBA]
  • (2020) Behind the 16-bit Music of Dream Tales: Snow Village
  • (2020) Behind the 16-bit Music of Beard Blade: Village
  • (2020) Behind the 16-bit Music of Beard Blade: Maritime Melee
  • Composing Music for Sega Genesis (Master Drive) [GEN]
  • LEVEL 2 BOSS: Compose 16Bit Music
LEVEL 3: 32/64BIT – The Rise of Live Music
  • 32Bit & 64Bit Consoles Overview (3DO, Atari Jaguar, Sega Saturn, PS1, N64)
  • Sampling a Keyboard for Sony PlayStation (PS1) & Nintendo 64 (N64) Music
  • LEVEL 3 BOSS: Compose 32Bit & 64Bit Music
LEVEL 4: MODERN GAMING – The Art of Blending Styles
  • Composing Hybrid Music for Modern Consoles
  • LEVEL 4 BOSS: Compose Modern Hybrid Music
LEVEL 5: GAME GENRE CRASH COURSE – The Musical Nuances of Each Game Genre
  • Action Games (Platformers, Shooters, Fighting...)
  • Adventure Games (Text, Graphic, Visual Novels, Interactive Movies...)
  • Action-Adventure Games (Survival Horror, Metroidvania...)
  • Role-Playing Games (Action RPG, MMORPG, Roguelikes...)
  • Simulation Games (Construction & Management, Life, Vehicle...)
  • Strategy Games (Artillery, Real-Time Strategy, Turn-Based...)
  • Sports Games (Racing, Sports, Competitive...)
  • Casual & Educational Games (Party, Logic, Trivia, Board...)
  • LEVEL 5 BOSS: Choose 3 Game Genres (including Action) & Compose Tracks
BOSS LAIR: INTERACTIVE MUSIC – Integrating Middleware Into Game Engines
  • Creating Adaptive Music in FMOD Studio (free Middleware)
  • Implementing FMOD Studio Music in Unity (free AAA Game Engine)
  • Creating Adaptive Music in Elias Studio (free Middleware)
  • Implementing Elias Studio Music in Unity (free AAA Game Engine)
  • Creating Adaptive Music in Wwise (free Middleware)
  • Implementing Wwise Music in Unity (free AAA Game Engine)
  • FINAL BOSS: Use 2 Previous Tracks In Middleware & Implement Into Unity Games
YOU SAVED THE PRINCESS! Now What?
  • Showcase Your Work - Build a Demo Reel!
  • [LIVE Q&A] Top VGM Business Questions ~Part 1~
  • [LIVE Q&A] Top VGM Business Questions ~Part 2~
(2020) Bonus Content: Compose in the Style of VGM Legends
  • How to Compose Final Fantasy Music like Nobuo Uematsu?
  • How to Compose Zelda Music like Koji Kondo?
  • How to Compose FEZ Music like Disasterpeace?
  • How to Compose Music like Bloodborne?
  • How to Compose Music like Mega Man X?
(2020) Bonus Content: Video Game Music Business
  • How to Loop Video Game Music?
  • How Much Should You Charge as a Music Composer?
  • How to Get Paid Video Game Music Work?
  • Music Contract Template for Composers (Free Download)
  • How to Invoice Clients as a Music Composer?
  • Buyouts, Taxes, & Selling Game Music Online?
  • How to Become a Video Game Composer Living Anywhere in the World?
NEXT STEPS
  • Next Steps