Introduction
  • What to Expect
  • HotKey_Review_And_Space_Bar_Trick
  • Masking and polygroups
  • Clip_Curve_Trim_Curve_Basics
Blocking out Mesh
  • Base_Blockout_Part_1_Lower_Half
  • Base_Blockout_Part_2_Lower_Half
  • BASE_BLOCKOUT_PART_3_UPPER_HALF
  • Base_Blockout_Part_4_Face_Plate
  • BASE_BLOCKOUT_PART_5_Cavity
Creating and Detailing Face Plate
  • Creating_Eye_Hole_Section_Part_1
  • Creating_Eye_Hole_Section_Part_2
  • Creating_Eye_Hole_Section_Part_3
  • Creating_Mask_Layer_With_Booleans
  • Creating Dents
  • Applying_Customized_Boolean
  • Problem_Solving_Boolean_Operations
  • Creating_Tri_Camera
Creating Cybernetic Eye
  • Blocking_Out_Sphere_Eye_Part_1
  • Blocking_Out_Sphere_Eye_Part_2
  • Detailing_Eye
  • Creating_Eye_Connector_Part_1
  • Creating_Eye_Connector_Part_2_Arrays
  • Creating_Eye_Connector_Part_3_Small_Wires
  • Creating_Connector_Plug
  • Finalizing_Eye_Drawing_In_Wires
  • Finalizing_Eye_Applying_Customized_Boolean
  • Finalizing_Eye_Boolean_Operation_And_Export
Detailing Top Helmet
  • Recap_And_CheckList
  • Detailing_Top_Part_1
  • Creating_CYBERNETS_ARRAY_TUBING_Part1
  • Creating_CYBERNETS_ARRAY_TUBING_Part2
  • Applying_DetailingCybernetic_Cylinder
  • Applying_Wires_And_Plate_Cover
  • Applying_Spine_To_Center
  • Finishing_Center_Detailing
  • Adding_Secondary_Wire_Bonus_Footage
Detailing Side Helmet
  • Creating_Temple_Detailing_Part_1
  • Creating_Temple_Detailing_Part_2
  • Creating_Temple_Detailing_Part_3
  • Creating_Temple_Detailing_Part_4
  • Mandable_Detailing_Part_1
  • Mandable_Detailing_Part_2
  • Mandable_Detailing_Part_3
  • Mandable_Detailing_Part_4
  • UnderMandable_Detailing_Part_1
  • UnderMandable_Detailing_Part_2
Final Overal Detailing and Chisel Brush
  • Checklist
  • Chisel_Brush_Morph_Target
  • Drawing_Out_Strokes
  • Finishing_Helmet