Getting Started with Unity 5
  • Download Course Files Here!
  • Introduction
  • Downloading and Installing Unity
  • Creating Your First Project
  • Interface Layouts
  • The Asset Store
  • Viewport Navigation
  • Maximizing Panels
  • Transformations
  • GameObjects and the Object Inspector
  • Starting Your First Game
  • Floors and Materials
  • Mesh Snapping
  • Adding a Roller Ball
  • Camera Controls
  • Meshes and Collisions
  • Completing the Project
Adding Complexity and Sound to Your Level
  • Introduction
  • Complex Meshes
  • Content Creation Tools
  • Exporting 3d Models
  • Importing 3d Models
  • Terrain Overview
  • Creating Terrain
  • Terrain and Heightmaps
  • Importing Heightmaps
  • Sculpting Terrain
  • Importing Terrain Assets
  • Applying a Terrain Base Texture
  • Texture Painting
  • First Person Mode
  • Water
  • Trees and Collisions
  • Rocks and Grass
  • Day and Night Cycles
  • Audio Overview
  • Playing Music
  • Playing 3D Sound
  • The AudioMixer
  • Channels and Volumes
Adding Lights and Building Materials
  • Introduction
  • Getting Started with Lights
  • Spot Lights
  • Directional and Point Lights
  • Gamma and Linear Space
  • Pre-Computed Global Illumination
  • Light Baking
  • Light Probes
  • Physically Based Shading
  • Creating Materials
  • Reflection Probes
  • Emissive Lighting
Particles and FX
  • Introduction
  • Getting Started with Particle Systems
  • Sparks and Afterburners
  • Creating Particle Systems
  • Particle Emitters
  • System Properties
  • Particle Velocity
  • Particle Renderers
  • Completing the Particle System
  • GettingStartedwithImageEffects
  • Blur and Chromatic Aberration
  • Bloom and Edge Detection
  • Fog Anti-aliasing and Screen Space Ambient Occlusion
  • Transparency and the Standard Shader
Animation in Unity
  • Introduction
  • Getting Started with Animation
  • Configuring Door Animation
  • Using the Animation Window
  • Keyframes and Curves
  • Animating Push Buttons
  • Object Interaction
  • Animation Controllers
  • Animation Transitions
  • Animation State Machines
  • Event Triggers
  • Character Animation Overview
  • Character Rigging and Avatars
  • Blend Trees
  • Blend Trees and Parameters
  • Root Motion and Course Conclusion
  • Bonus Lecture: Further Learning with 3dmotive