Introduction
  • Welcome
  • What is Moho?
  • Animation Workflow
  • Course Overview
  • Additional Resources
  • Section Project: Install Moho
  • Section Summary Using Moho Kinetic Typography
Introductory Workshop
  • Create Your First Animated Illustration in Just 10 Minutes
  • Create Your First Illustration in Just 10 Minutes
  • Create Your First Rig in Just 6 Minutes
  • Create Your Second Animation in Just 10 Minutes
  • Sharing Your Work
Illustration Part I
  • Introduction to Illustration with Spud the Potato
  • Getting Started
  • The Timeline, Keyframe 0 and Your Current Layer
  • Remember, Cntl-Z Is Your Friend
  • Using Library Resources or Character Wizard Instead of Drawing It
  • Posing Characters for 2D Animation
  • Drawing Shapes
  • Selecting Points
  • Transforming Points
  • Adding, Deleting and Copying Points
  • Smoothing Curves Using the Legacy Method and Bezier Curves
  • Configuring Line Thickness and Hiding Lines
  • Selecting Shapes and Applying Styles
  • Let's Pause for a Mid-section Project
Illustration Part II
  • Drawing Arbitrary Shapes with the Add Points Tool
  • Shape Stacking Order
  • Layers
  • Layer Groups and Masking
  • Using Accelerator Keys
  • Using Styles to Style Multiple Layers
  • Displaying and Configuring the Grid
  • Freeform Drawing Tool
  • Reviewing and Exporting Your Work
  • Tracing
  • Section Project: Trace an Image of Your Head
  • Section Summary with Dill the Pickle
Illustration Workshop
  • Using and Modifying Library Resources
  • Tracing Scanned or Digital Images
  • Originating an Illustration within Moho
  • Illustrating Switch Settings
Rigging
  • Introduction to Rigging
  • What is Rigging and What Have Bones Got to Do with It?
  • Creating and Populating a Character Bone Layer
  • Adding, Transforming and Reparenting Bones
  • Setting Bone Strength and Binding Bones to Points
  • Adding Switch Layers
  • Smart Bone Dials
  • Using Target Bones
  • Bone Dynamics
  • Using Pin Bones
  • Reference Layers
  • Section Project: Rig Your Own Character
  • Section Summary
Rigging Workshop
  • Illustrating and Rigging the Perfect Arm
  • Rigging a Character Body Pt. 1
  • Rigging a Character Body Pt. 2
  • Rigging a Character Body Pt. 3
  • Rigging a Character Face: Eyes Blink
  • Rigging a Character Face: Eyes Movement
  • Rigging the Character Face: Mouth
Audio and Lip Syncing
  • Introduction to Audio and Lip Syncing
  • Recording Audio Using Moho
  • Manually Lip Syncing a Dynamic Mouth
  • Manually Lip Syncing a Switched Mouth
  • Papagayo Semi-automatic Lip Syncing
  • Installing Papagayo
  • Implementing a Preston Blair Phenome Set Based Mouth Switch Layer
  • Section Project: Record Audio and Lip Sync a Character
  • Conclusion to Audio and Lip Syncing
Animation
  • Introduction to Animation
  • Basic Animation Using Bones
  • Additional Animation Options
  • Advanced Timeline Editing (Part 1)
  • Advanced Timeline Editing (Part 2)
  • Animating a Preston Blair Walk Sequence
  • Using Cycles to Repeat Sequences
  • Background Animation
  • Camera Animation
  • Producing and Distributing a Video
  • Section Project: Create an Animation
  • Section Summary
Animation Workshop
  • Sample Animation
  • 1. Gather and Arrange Your Resources
  • 2. Your Character Walks on Stage
  • 3. Your Character Speaks as the Camera Zooms
  • 4. Clean Up, Produce and Distribute Your Animation
Bonus: Jumping Ahead to Moho Animation by Skipping Illustration and Rigging
  • Introduction to Skipping Ahead