- 1.1-Introduction
- 1.2-Interface presentation
- 1.3-Interface customization
- 1.4-3D view navigation
- 1.5-Blender Configuration
- 2.1-The object mode menu bar
- 2.2-Mesh primitives presentation
- 2.3-Other objects presentation
- 2.4-Basic manipulations
- 2.5-Objects relations
- 2.6-Use of constraints
- 2.7-The BoolTool and boolean operations
- 2.8-Simple modeling exercises from primitive cup, lamp, desk, usb key
- 3.1-Presentation, notion of vertice, edge, face
- 3.2-Selection tools
- 3.3-The extrusion
- 3.4-Modeling tools in edit mode
- 3.5-The proportional editing
- 3.6-The snapping
- 3.7-The looptool addon
- 3.8-Basic modeling exercises in edit mode-Cup
- 3.9-Basic modeling exercises in edit mode-Shampoo bottle
- 3.10-Basic modeling exercises in edit mode- Headphones
- 3.11– Model a robot with reference image part1
- 3.12– Model a robot with reference image part2
- 3.13– Model a robot with reference image part3
- 3.14– Model a robot with reference image part4
- 4.1-Introducing non-destructive modifiers
- 4.2-Presentation and use of the main modifiers
- 4.3-Presentation and use of the main modifiers 2
- 4.4-Examples of typical modelizations with modifiers_chain
- 4.5-Examples of typical modelizations with modifiers_sofa
- 4.6-Examples of typical modelizations with modifiers _bottle
- 4.7-Examples of typical modelizations with modifiers _plant
- 5.1-General overview
- 5.2-Curves in Edit mode
- 5.3-Specific features of Curves
- 5.4-Modelling with curves and hooks
- 5.5-Import .svg from other softwares
- 5.6-The text object
- 5.7-Exercise: Creation of a 3D logo from a 2D image
- 6.1-Render engine introduction
- 6.2-General Settings
- 6.3-Node system, addon node wrangler
- 6.4-Shaders presentation
- 6.5-Specific shaders creation
- 6.6-Camera settings
- 6.7-The PBR shaders Addon
- 6.8-Use on our robot
- 7.1-The world panel
- 7.2-Using HDRI maps
- 7.3-Lighting and different types of lamps
- 7.4-Exercise-Studio-creation
- 7.5-Tips with HDRI maps-Easyhdri-Filmic
- 8.1-Unwrap Techniques
- 8.2-Edition of islands
- 8.3-Unwrap the mug
- 8.4-Unwrap the robot
- 8.5-Texture paint mode, tools presentation
- 8.6-Using an image texture as brush
- 8.7-Image projection in stencil mode
- 8.8-Using Line and Curve Strokes
- 8.9-Baking in cycles, use with the robot
- 9.1-Sculpt mode presentation and interface configuration
- 9.2-Tools presentation
- 9.3-Multiresolution Modifier
- 9.4-Basic sculpture techniques
- 9.5-The liberty of dynamic topology
- 9.6-Timelapse Sculpture of a werewolf bust
- 9.7-Using textures for details
- 9.8-Retopology tools in Blender
- 9.9-Retopology of werewolf bust timelapse
- 10.1-Armature presentation and visualization
- 10.2-Bones management, layer system
- 10.3-Armatures in Edit Mode
- 10.4-The pose mode
- 10.5-Parenting, organic or mechanical object
- 10.6-Bone constraints
- 10.7-Exercise: Rigging an humanoid
- 10.8-Exercise: Rigging our Robot
- 11.1-Configuration and principles of key insertion
- 11.2-Dedicated interface
- 11.3-Shapekeys
- 11.4-Separate location scale and rotation keys-Animation of a ball
- 11.5-Everything is animatable
- 11.6-Exercice-Creation of a turnaround system
- 11.7-Exercise-creation of a title animation
- 11.8-Exercise-Creating a walking cycle














