Chapter 1 discovering Blender
  • 1.1-Introduction
  • 1.2-Interface presentation
  • 1.3-Interface customization
  • 1.4-3D view navigation
  • 1.5-Blender Configuration
Chapter 2 Object Mode
  • 2.1-The object mode menu bar
  • 2.2-Mesh primitives presentation
  • 2.3-Other objects presentation
  • 2.4-Basic manipulations
  • 2.5-Objects relations
  • 2.6-Use of constraints
  • 2.7-The BoolTool and boolean operations
  • 2.8-Simple modeling exercises from primitive cup, lamp, desk, usb key
Chapter 3 Edit mode
  • 3.1-Presentation, notion of vertice, edge, face
  • 3.2-Selection tools
  • 3.3-The extrusion
  • 3.4-Modeling tools in edit mode
  • 3.5-The proportional editing
  • 3.6-The snapping
  • 3.7-The looptool addon
  • 3.8-Basic modeling exercises in edit mode-Cup
  • 3.9-Basic modeling exercises in edit mode-Shampoo bottle
  • 3.10-Basic modeling exercises in edit mode- Headphones
  • 3.11– Model a robot with reference image part1
  • 3.12– Model a robot with reference image part2
  • 3.13– Model a robot with reference image part3
  • 3.14– Model a robot with reference image part4
Chapter 4 Modifiers
  • 4.1-Introducing non-destructive modifiers
  • 4.2-Presentation and use of the main modifiers
  • 4.3-Presentation and use of the main modifiers 2
  • 4.4-Examples of typical modelizations with modifiers_chain
  • 4.5-Examples of typical modelizations with modifiers_sofa
  • 4.6-Examples of typical modelizations with modifiers _bottle
  • 4.7-Examples of typical modelizations with modifiers _plant
Chapter 5 Beziers Curves
  • 5.1-General overview
  • 5.2-Curves in Edit mode
  • 5.3-Specific features of Curves
  • 5.4-Modelling with curves and hooks
  • 5.5-Import .svg from other softwares
  • 5.6-The text object
  • 5.7-Exercise: Creation of a 3D logo from a 2D image
Chapter 6 Cycles Render Engine
  • 6.1-Render engine introduction
  • 6.2-General Settings
  • 6.3-Node system, addon node wrangler
  • 6.4-Shaders presentation
  • 6.5-Specific shaders creation
  • 6.6-Camera settings
  • 6.7-The PBR shaders Addon
  • 6.8-Use on our robot
Chapter 7 World and Lighting
  • 7.1-The world panel
  • 7.2-Using HDRI maps
  • 7.3-Lighting and different types of lamps
  • 7.4-Exercise-Studio-creation
  • 7.5-Tips with HDRI maps-Easyhdri-Filmic
Chapter 8 UV Mapping Texture Paint and Baking
  • 8.1-Unwrap Techniques
  • 8.2-Edition of islands
  • 8.3-Unwrap the mug
  • 8.4-Unwrap the robot
  • 8.5-Texture paint mode, tools presentation
  • 8.6-Using an image texture as brush
  • 8.7-Image projection in stencil mode
  • 8.8-Using Line and Curve Strokes
  • 8.9-Baking in cycles, use with the robot
Chapter 9 The sculpt mode
  • 9.1-Sculpt mode presentation and interface configuration
  • 9.2-Tools presentation
  • 9.3-Multiresolution Modifier
  • 9.4-Basic sculpture techniques
  • 9.5-The liberty of dynamic topology
  • 9.6-Timelapse Sculpture of a werewolf bust
  • 9.7-Using textures for details
  • 9.8-Retopology tools in Blender
  • 9.9-Retopology of werewolf bust timelapse
Chapter 10 The Armatures
  • 10.1-Armature presentation and visualization
  • 10.2-Bones management, layer system
  • 10.3-Armatures in Edit Mode
  • 10.4-The pose mode
  • 10.5-Parenting, organic or mechanical object
  • 10.6-Bone constraints
  • 10.7-Exercise: Rigging an humanoid
  • 10.8-Exercise: Rigging our Robot
Chapter 11 Animation in Blender
  • 11.1-Configuration and principles of key insertion
  • 11.2-Dedicated interface
  • 11.3-Shapekeys
  • 11.4-Separate location scale and rotation keys-Animation of a ball
  • 11.5-Everything is animatable
  • 11.6-Exercice-Creation of a turnaround system
  • 11.7-Exercise-creation of a title animation
  • 11.8-Exercise-Creating a walking cycle
Chapter 12 Simulations