Introduction
  • Introduction
Modeling the Character
  • Modeling the Head
  • Creating the Torso
  • Modeling the Legs
  • Creating the Arm
  • Beginning the Hand
  • Finishing the Hand
  • Beginning the Hair
  • Finishing the Hair
UV Mapping
  • UV Mapping the Hips
  • UV Mapping the Head and Torso
  • UV Mapping the Leg and Arm
  • Creating a Unified UV Map
Texture Painting and Sculpting
  • Beginning to Texture Paint
  • Finishing the Base Colors
  • Painting the Jacket Detail
  • Texturing the Zipper and Belt
  • Adding Sculpt Detail to the Hair
  • Baking a Normal Map
Rigging the Character
  • Beginning the Rig
  • Creating the Arm and Leg Bones
  • Adjusting Roll and Mirroring
  • Binding the Character to the Rig
  • Weight Painting the Character
  • Adjusting and Testing Weights
  • Setting Up IK Legs
  • Creating the Foot Roll Bones
  • Foot Roll Parenting and Constraints
  • Setting Up the Toe and Knee Controls
  • Finishing the Weight Painting
  • Beginning the Control Object Bones
  • Finishing the Control Object Bones
  • Mirroring and Parenting Control Bones
  • Placing the Custom Shapes
  • Finishing the Rig
Animating the Character
  • Setting Up for Animation
  • Finishing the Interface Set-up
  • Drawing the 2D Face
  • Creating the Idle Animation
  • Animating the Head Turns and Blinks
  • Rendering and Testing the 2D Animation
  • Starting the Run Animation Cycle
  • Continuing the Run Animation
  • Finishing the Run Cycle
  • Creating the Jump Animation
  • Animating the Face for the Jump
Character Set-up in Unity
  • Exporting Assets to Unity
  • Creating and Importing the Sprite Sheets
  • Configuring the Character in Unity
  • Retargeting Third Party Animations
  • Setting Up the Animator Controller
  • Beginning the Player Script
  • Animating the Sprite Sheets
  • Activating the Face Objects
  • Configuring the Character Movement
  • Conclusion