Understanding the Blender Interface
  • Introduction
  • Default Layout
  • 3D Space and Navigation
  • More Navigation!
  • Selecting Objects
  • Translating Objects
  • Rotation and Scale
  • Opening and Saving in Blender
  • Primitives and Rendering
Deeper into the User Interface and Manipulating Objects
  • The Anatomy of a Mesh and How to Access It
  • Combining Meshes and Parenting Introduction
  • Naming and Naming Conventions
  • Hiding Objects and Blender Layers
  • Undo and Redo
  • Delete and Dissolve
  • Mesh Smoothing and the Edge Split Modifier
  • Duplicating and Linked Duplications
  • Global and Local Orientation
  • Object Origin
  • Lock Camera to View
  • Camera Properties Introduction
Edit Mode and Editing Methods
  • Selecting Vertices
  • Edge Select Methods
  • Selecting Faces
  • Search Menu and Sub-Object Menus
  • Subdividing
  • loop Cut and Slide
  • The Knife Tool
  • The Rip Tool
  • The Extrude Tool
  • Creating Insets
  • The Spin Tool
  • Spin Dupli
  • The Screw Tool
  • The Bevel Tool
Chapter 3 Lab: The Seaside House
  • Chapter 3 Lab: A
  • Chapter 3 Lab: B
  • Chapter 3 Lab: C
  • Chapter 3 Lab: D
  • Chapter 3 Lab: E
Understanding Pivot Points in Blender
  • The Active Element Pivot Point
  • The Median Pivot Point
  • Individual Origins
  • Cursor as Pivot
  • Bounding Box Pivot
Modeling 2.0
  • Working with Empty Objects
  • Background Images
  • Empty Objects for Backgrounds
  • Parent / Child Relationships
  • Joining and Separating Objects
  • Subdivision Surface Modifier
  • Bezier Curves, Circles, and Handles
  • Beveling a Curve "Lofting"
  • Beveling a Curve "Lathing"
  • The Snap and Align Tools
  • Proportional Editing
  • Text Objects
  • Text Objects on a Curve