Introduction
  • Introduction
  • Setting Up the Interface
Modeling the Head
  • Beginning the Face
  • Creating the Loop Mask
  • Pulling the Face Out into 3D
  • Adjusting the Shape of the Face
  • Extruding the Forehead
  • Creating the Top of the Head
  • Modeling the Back of the Head
  • Extruding the Neck
  • Creating the Eye Ball
  • Modeling the Eye Lids
  • Beginning the Inner Mouth
  • Extruding the Ear and Smoothing
  • Adjusting the Face with the SubSurf Modifier
  • Creating the Nostrils
  • Modeling the Gums
  • Beginning the Teeth
  • Finishing the Teeth
  • Reconnecting the Inner Mouth
Modeling the Body
  • Extruding the Torso
  • Creating the Arms
  • Modeling the Hips and Leg
  • Beginning a Finger
  • Detailing the Finger
  • Creating the Hand
  • Attaching the Thumb
  • Connecting the Hand to the Body
  • Beginning the Foot
  • Finishing the Foot
  • Adjusting the Body
Creating the Clothes
  • Beginning the Jacket
  • Sculpting the Jacket
  • Finishing the Jacket
  • Sculpting the Pants
  • Creating the Shirt
  • Starting the Belt
  • Finishing the Belt
  • Beginning the Boots
  • Continuing the Boots
  • Finishing the Boots
  • Beginning the Holster
  • Continuing the Holster
  • Adding Details to the Holster
  • Finishing the Holster
  • Starting the Gun
  • Modeling the Gun
  • Finishing the Gun
  • Beginning the Hair
  • Working with the Hair Planes
  • Continuing the Hair
  • Finishing the Hair Modeling
UV Mapping
  • Preparing for UV Mapping
  • UV Mapping the Head
  • UV Mapping the Clothes
  • UV Mapping the Holster and Belt
  • UV Mapping the Gun
  • Organizing the UV Map
  • UV Mapping the Hair Planes
Baking a Texture Map
  • Baking a Normal Map
  • Testing the Normal Map
  • Fixing Artifacts in the Normal Map
Texturing the Character
  • Texturing the Jacket
  • Texturing the Pants and Boots
  • Texturing the Shirt and Holster
  • Texturing the Head and Hands
  • Baking a Color Map in Blender
  • Adding a Grunge Map
  • Creating a Paint Template
  • Creating the Eye Texture
  • Painting the Hair Texture
  • Applying the Hair Texture in Blender
  • Creating the Brows and Lashes
  • Texturing the Brows and Lashes
  • Using Blender's Texture Paint Tools
  • Texturing the Gun
  • Adding a Transparent Material to the Cornea
Character Rigging
  • Preparing the Character for Rigging
  • Placing the Bones of the Body
  • Placing the Eye Bones
  • Placing the Mouth Bones
  • Arranging the Hand Bones
  • Creating the Control Rig
  • Parenting Objects to the Rig
  • Introducing Weight Painting
  • Weight Painting the Torso
  • Removing Weights from the Mouth
  • Adjusting Weights for the Brows and Forehead
  • Testing the Rig
  • How to Undo the Rig
Conclusion
  • Conclusion