The Complete 3D Artist
  • Introduction
  • The Course Structure
  • Online Mentoring
  • The Basic Principles of 3D
  • An Overview of 3D Software
Blender Essentials
  • Introduction
  • Installing Our Software
  • Blender 2.79 or 2.8?
  • Interface: Workspaces
  • Interface: Customising Our User Preferences
  • Interface: Navigating in 3D Space
  • Interface: The 3D Cursor
  • Interface: Adding, Selecting and Deleting Objects
  • Interface: Translating, Rotating and Scaling Objects
  • Interface: The Information Panel
  • Interface: The Outliner
  • Interface: The 3D View
  • Interface: The Properties Panel
  • Basics: Object vs Edit Mode
  • Basics: Extrude Tools
  • Basics: Inset Faces
  • Basics: Edge Loops, Edge Rings and Loop Cut & Slide
  • Basics: Bevel
  • Basics: Deleting, Dissolving & Merging Sub-Objects
  • Basics: Fill Holes and Bridge Gaps
  • Basics: Cutting Tools
  • Basics: Origins & Pivot Points
  • Modifiers: The Boolean Modifier
  • Modifiers: Booleans - Union
  • Modifiers: Booleans - Difference
  • Modifiers: Booleans - Intersect
  • Proportional Editing
  • Modifiers: Mirror
  • Modifiers: Subdivision Surface
  • End of Section Quiz
3D Modeling 101
  • Introduction to 3D Modeling
  • Final Scene File
  • Planning our Scene and Models
  • Blocking Out Our Scene
  • Modeling the Table
  • Modeling the Chopping Board
  • Modeling Oranges and Lemons
  • Modeling An Apple
  • Modeling a Pear
  • Modeling a Peach
  • Modeling a Wine Glass
  • Modeling the Decanter
  • Filling our Decanter and Glass
  • Modeling Cheese 1/2
  • Modeling Cheese 2/2
  • Modeling A Swiss Cheese
  • Modeling a Swiss Cheese (part 2)
  • Tidying Up the Swiss Cheese Model
  • Modeling the Cheese Knife Handle
  • Modeling the Cheese Knife Blade
  • Tidying Up The Knife Model
  • Finishing Up Our Scene
  • End of Section Quiz
Lighting in 3D
  • Introduction to Lighting
  • Lighting Section Notes
  • Preparing For Lighting
  • The Point Lamp
  • The Spot Lamp
  • The Area Lamp
  • The Sun Lamp
  • Lighting with Emmisive Surfaces
  • Lighting With HDRI
  • End of Section Quiz
Materials Masterclass Part 1: The Node Editor
  • Materials Masterclass Overview
  • The Node Editor
  • The Node Wrangler
  • Input Nodes
  • Shader Nodes
  • Texture Nodes
  • Color Nodes
  • Vector Nodes
  • Converter Nodes
  • Add Shader and Mix Shader Nodes
  • The MixRGB and Math Nodes
  • Manipulating Texture Co-Ordinates
Materials Masterclass Part 2: UV Unwrapping
  • Introduction
  • UVs Explained
  • Marking Seams & Unwrapping
  • Smart UV Project & Stitching
  • Lightmap Pack
  • Follow Active Quads
  • Projection Mapping
  • Project From View
  • Unwrapping, A Practical Example pt 1
  • Unwrapping, A Practical Example pt 2
  • Unwrapping, A Practical Example pt 3
  • Unwrapping, A Practical Example pt 4
  • Unwrapping, A Practical Example pt 5
  • Unwrapping, A Practical Example pt 6