What is a Game?
  • Introduction
  • Game Definitions and Types of Game
  • Game Mechanics
  • Why Story is Important I
  • Why Story is Important II
Storytelling - The Basics
  • Introduction
  • What is the Storyworld?
  • The Difference Between Story, Plot and Narrative
  • What Fuels a Plot?
Start with an Idea!
  • Introduction
  • Generating Ideas
  • Generating Ideas Missions
  • How to Communicate Ideas Effectively
Conveying Story Through Games
  • Introduction
  • The Goal and Mechanics
  • Characters and Dialogue
  • Visual and Audio Design
  • Delivery
Story Structure
  • Introduction
  • What is Structure and Why is it Important?
  • Branches, Anchors and Emotions
  • Structure Models: Beginning, Middle and End
  • Structure Models: Linear Structure Guidelines
  • Reflection: The Structure of a Game/Level
  • Mission: Beginning, Middle and End
  • Mission: Linear Structure Guidelines
  • Structure Models: The Hero's Journey
  • Mission: The Player's Journey
  • How to Use Structure when Developing Your Game
Developing Your Characters
  • Introduction: The Player P.O.V.
  • Exploring Characters
  • Mission: Build a Protagonist
  • RELIC Character
  • Mission: Build an Antagonist
  • Populating your Game
Genre and Audience Expectation
  • Introduction: What is Genre?
  • Genre Characteristics
  • Your Game and Audience Expectations
Bonus
  • Final Thoughts
  • Bonus Lecture: Jenny's Other Courses