Introduction to the Course
  • Promo Video
  • Course Overview
  • What You Need For This Course
  • How to Get Help For This Course
  • How to Share Your Original Game Music
Video Game Music and Composing Basics
  • Section 2 Introduction
  • Video Game Music Basics
  • The Composer's Thought Process
  • Easy Composing Methods
  • Section 2 Quiz
  • Section 2 Review Material
Introduction to FL Studio
  • Section 3 Introduction
  • Installing FL Studio for Windows
  • Installing FL Studio for Mac
  • Alternatives to FL Studio
  • Quick Tour of FL Studio Interface
  • Differences between FL Studio 12 and 20
  • How to Input Notes Using Only Your Computer
  • How to Input Notes Using a MIDI Keyboard (Optional)
  • How to Install VST Plugins on Windows
  • How to Install VST Plugins on Mac
  • Section 3 Quiz
Project 1: Town Theme
  • Section 4 Introduction
  • Plan Our Town Theme
  • Music Theory 1: Notes, Chords and Scales
  • Write Our Harp Part
  • Write our Flute Part
  • Mix and Export
  • Share Our Town Music
  • Section 4 Quiz
  • Section 4 Review Material
Project 2: Game Character Music
  • Section 5 Introduction
  • Plan Our Game Character Theme
  • How to Get Unstuck When You're Stuck for Ideas
  • How to Choose Instruments that Sound Good Together
  • Music Theory 2: Keys, Major and Minor
  • Write the Melody For Your Chosen Key Part 1
  • Write the Melody For Your Chosen Key Part 2
  • Write the Melody For Your Chosen Key Part 3
  • Editing Our Melody For Timing: Quantizing, Snapping, Beats, Bars and Steps
  • Editing Our Melody For Feeling: Note Velocity
  • Section 5 Mid Section Quiz
  • How to Add Bassline and Chords to a Melody
  • Simple Trick in FL Studio to Help You
  • How to Write a Good Bassline for Your Melody
  • How to Build Chords from Our New Bassline
  • Finish the Composition and Add Drums
  • Mixing 1: Duplicating Tracks Technique
  • Mixing 2: How to Tweak Plugin Parameters
  • Mixing 3: How to use Equalisation to EQ your instruments
  • Mastering Basics: Learn the final phase of Music Production
  • Best Audio File Formats for Game Engines and Game Soundtracks
  • Section 5 End of Section Quiz
  • Section 5 Review Material
Project 3: 8-Bit Chiptune Music
  • Section 6 Introduction
  • Introduction to 8-Bit Music
  • What 8-Bit Sound Do You Want?
  • Analyse Your 8-Bit Game Track
  • Quickly Plan Your Original 8-Bit Tune
  • Set up FL Project for 8-Bit Composing
  • Build the Intro
  • Build the Main Section
  • DPCM Samples in VST Plugins
  • Build the Cooldown
  • Making a True 8-Bit Sound
  • Pure 8-Bit Authenticity: Mixing to Mono
  • Section 6 Quiz
  • Section 6 Review Material
Project 4: Adaptive Music with FMOD and Unity (Indie & AAA Games)
  • Section 7 Introduction
  • Adaptive Music and Non-Linearity
  • How to Make Adaptive and Non-Linear Music
  • Setup FMOD and Unity
  • Introduction to Vertical Orchestration Project
  • Music Theory 3: Tonal and Atonal Music
  • Write Vertical Orchestration Track 1: Peace
  • Write Vertical Orchestration Track 2: Restricted Area
  • Write Vertical Orchestration Track 3: Detected By Enemy
  • Write Vertical Orchestration Track 4: Conflict with Enemy
  • Reverb, Mix and Export
  • Introduction to FMOD Interface
  • Use FMOD to make our track Non-Linear
  • Unity 2020 UPDATE
  • Create our Unity Scene
  • Integrate FMOD music into our Unity scene
  • Section 7 Mid Section Quiz
  • Introduction to Horizontal Re-Sequencing Project
  • Write Horizontal Re-Sequencing Track 1: Exploring the Field
  • Intro to Chaos Region and FL Studio Markers
  • Write Horizontal Re-Sequencing Track 2: Chaos Region
  • How to Compose Transition Bars
  • Write Horizontal Re-Sequencing Track 3: Battle Scene
  • Write Horizontal Re-Sequencing Track 4: Invincible State
  • Move our Horizontal Adaptive Music to FMOD