Introduction
  • Promo Video and Course Overview
  • Course Introduction
  • Course Instructions: Getting the Most Out of This Course
  • Stay Connected With Your Instructor
  • Download The Software
  • IMPORTANT UPDATES regarding software versions and render engines.
  • Link To All Resources For This Course
Jump In To 3d Graphics: The Basic Building Blocks
  • The Basic Building Blocks of 3d and Their Applications
  • Standard Primitives: Create a Basic Model and Render It
  • More About What We Just Created
  • From Standard Primitives to Complex Effects: Applications and Careers in 3d
Navigate 3ds Max With Ease
  • UI Intro
  • Transforms
  • Oh Snap! Get More Accurate With Object Snaps
  • Scene Organization
  • Navigating 3ds Max Review
More About Modelling
  • Modelling Section Introduction
  • Using Splines
  • More Standard Primitives
  • Introduction to the Modifier Panel
  • Basic Polygon Modelling
  • More Polygon Modelling: Create a Complex Object From A Single Rectangle
The Modifier Panel In-Depth
  • Important Modifiers and Mastering the Modify Panel
Project #1: Create A Basic Still Life
  • Project #1: Still-Life Scene Creation Intro
  • Refining Our Objects
  • Use Our Poly Modelling Techniques To Create The Table
  • Units and Scale: Make Sure Everything is the Right Size
  • Create a Studio Backdrop for Our Scene
  • Rendering Our Scene: Lights, Camera, Action!
  • UPDATE FOR NEWER VERSIONS: Render The Same Studio With Arnold or ART Renderers
Let There Be Light
  • Introduction: Lighting in 3ds Max
  • UPDATE FOR NEWER VERSIONS OF MAX: Use ART or Arnold to preview your lighting
  • Standard 3ds Max Lights
  • Area Lights
  • Photometric Lights
  • ARNOLD UPDATES: Using Arnold Lights for Area, and all Other Types of Lights
Cameras and Composition
  • Introduction to Cameras in 3ds Max
  • Photography Basics
  • 3ds Max Physical Camera Settings
  • Depth of Field: Adding Interest and Realism to Our Scenes
  • Improving Our Scene Based on New Camera Settings
  • Camera Section Review
Creating Materials for Your Models
  • UPDATE FOR NEWER VERSIONS OF MAX: Arnold Materials
  • The Basics of Different Types of Materials - Mental Ray, ART, etc.
  • Introduction to Materials for 3d
  • Create Your Own Material and Apply It To An Object
  • ARNOLD UPDATES: Create an Arnold Material
  • Create a Brushed Metal Using Procedural Maps
  • Refraction: Create a Glass Material
  • Finishing Up Our Materials + Adding a Sub-Surface Scattering Effect
  • TEST: Try Recreating Our More Advanced Materials Using Arnold Material Settings
  • ARNOLD UPDATES: Use the Scene Converter to Change Any Mental Ray to Arnold
  • UVW Mapping Basics
Setting Up Your Rendering - Render Settings
  • Basic Render Settings in Mental Ray - Get High Quality Renderings Fast and Easy
  • ARNOLD UPDATES: Arnold Render Settings
Project #2: Creating a High-Poly Desk Lamp
  • Importing a Reference Image for Your Modelling Project
  • Basic Poly Modelling Techniques
  • Poly Modelling Essentials: Edge Loops and Turbosmooth
  • More Poly Modelling: Continuing to Create our Desk Lamp
  • Creating the Lamp Head with Poly Modelling
  • Finishing Up our Desk Lamp
Project #3: Create a Basic Game Model (Low Poly)
  • Creating a Basic Low-Polygon Game Object
  • UVW Unwrapping With 3ds Max Tools
  • Exporting UVW Maps to Photoshop
  • Applying Our UVW Unwrapped Textures To The Game Object
Advanced Modelling Techniques: Cloth, Physics, etc.
  • Introduction to Advanced Modelling in 3ds Max
  • Creating Cloth Objects with 3ds Max Cloth Modifier
  • Modelling Using Radial Symmetry
  • 3ds Max Physics Simulations with Mass FX
Add Motion To Your Scene With Basic Animation Techniques
  • Animation Introduction
  • Pivots and Hierarchies: Essential Setup for Animating
  • Key Frame Animation in 3ds Max: The Basics
  • Animating Our Desk Lamp Project
  • The 3ds Max Curve Editor
  • Camera Animation Techniques
Project Completion: Putting It All Together
  • Completing Our Project - Section Intro
  • Putting The Finishing Touches On Our Still Life Project
  • All Ready to Render
  • Post-Processing Your Image
BONUS PROJECT I: Architectural Visualization - Modeling Furniture
  • Start Modeling A High Detail Window
  • Modeling a Window Part 2
BONUS SECTION: Where to go next + Free Photoshop Course
  • Continue Learning Here...
  • Learn Path for Arch Viz