Introduction
  • Instructor presentation: Jose Moreno
  • How models for videogames are made
  • What is Blender
  • Facebook group
  • Downloadable Resources
  • The PBR Workflow and the texture maps
Fundamentals
  • Blender Instalation
  • Blender fundamentals: Interface and Workspaces
  • Blender fundamentals: Navigation in the 3D view
  • Blender fundamentals: Overlays and viewport shading
  • Blender fundamentals: Selection, visibility and collections
  • Blender fundamentals: Object creation and elimination
  • Blender fundamentals: Basic transformation
  • Blender fundamentals: The edit mode
  • Blender fundamentals: Tools in edit mode
  • Blender fundamentals: Aditional tools in edit mode
  • Blender fundamentals: The modifiers
  • Blender fundamentals: The sculpt mode
  • Blender fundamentals: Customizing the interfase
  • Addons of the course and my interfase
  • Substance Painter fundamentals 1: Workflow, navigation and bakes
  • Substance Painter fundamentals 2: Layers, materials and masks
Creating the beer mug
  • Beer mug: Modeling the base
  • Beer mug: Adjusting the shape and polishing the surface
  • Beer mug: Closing the base and modeling the handle
  • Beer mug: Setting the Low poly and UV unwrapping
  • Beer mug: Adjusting the UVs
  • Beer mug: Exporting the meshes
  • Beer mug: Baking in Substance Painter
  • Beer mug: Creating the base of the wood material
  • Beer mug: Adding the edge wear of the wood
  • Beer mug: Creating the metal material
  • Beer mug: Dirt and final details
  • Beer mug: Setting the final maps and exporting
Creating the war horn
  • War horn: Modeling the base
  • War horn: Polishing the surface and modeling the rings
  • War horn: Defining the Low poly
  • War horn: UV unwrapping
  • War horn: Adjusting the UVs and exporting
  • War horn: Bakes and engravings in Substance Painter
  • War horn: Creating smart materials
  • War horn: Creating the metal material
  • War horn: Creating the horn material
  • War horn: Polishing the metal and hand-made details
  • War horn: Final details and export
Creating the combat Axe
  • Combat axe: Modeling the handle
  • Combat axe: Modeling the blade shape
  • Combat axe: Adding volume to the blade
  • Combat axe: Modeling the leather grid
  • Combat axe: Modeling the leather strip
  • Combat axe: FInishing the leather strip
  • Combat axe: Sculpting the blade details (part 1)
  • Combat axe: Sculpting the blade details (part 2)
  • Combat axe: Sculpting details on the handle
  • Combat axe: Cleaning the low poly model
  • Combat axe: UV unwrap
  • Combat axe: Adjusting the UVs
  • Combat axe: Final details and export
  • Combat axe: Bakes and blade engravings
  • Combat axe: Creating the metal material
  • Combat axe: Creating the wood material
  • Combat axe: Leather material and final details
Creating the viking shield
  • Viking shield: Modeling the metallic structure
  • Viking shield: Finishing the metallic parts
  • Viking shield: Modeling the handle and polishing the surface
  • Viking shield: Modeling the rivets
  • Viking shield: Preparing the model for sculpting
  • Viking shield: Sculpting the wear of the surface
  • Viking shield: Sculpting the wear on the edges
  • Viking shield: Sculpting the veins of the wood
  • Viking shield: Sculpting the final details
  • Viking shield: Optimizing the high poly and creating an ID map
  • Viking shield: Cleaning the low poly
  • Viking shield: UV unwrap
  • Viking shield: Adjusting the UVs
  • Viking shield: Exporting and Bakes
  • Viking shield: Creating the metal material
  • Viking shield: Creating the wood material
  • Viking shield: Adding the paint
  • Viking shield: Final details and export
Creating the Viking helmet
  • Viking helmet: Modeling the base
  • Viking helmet: Finishing the base
  • Viking helmet: Modeling the visor
  • Viking helmet: Finishing the visor
  • Viking helmet: Extra adjustments in the high poly
  • Viking helmet: Adding sculpted details
  • Viking helmet: Creating the chain mail shape with cloth simulation
  • Viking helmet: Modeling the rings of the chain mail
  • Viking helmet: Preparing the high poly to export
  • Viking helmet: Optimizing the low poly model
  • Viking helmet: UV unwrap
  • Viking helmet: Organizing the UVs
  • Viking helmet: Making the bakes of the ring chain mail