Introduction
  • Promo
  • Welcome
  • Unity & Mobile Game Development
Dungeon Escape
  • Introduction
Project Setup
  • Introduction
  • Unity 2018.X
  • New Unity Project
  • Import Dummy Assets
  • Course Support (How to get help!)
Building the Environment
  • Introduction
  • Getting Started with TileMap
  • Painting the Ground
  • Cavern Palette
  • Challenge - Vegetation Palette
  • Challenge Review - Vegetation Palette
  • Creating Midground Cavern
  • Creating Farground Caverns
  • Painting Foreground Items
  • TileMap 2D Extras Download
  • Creating Animated Tile Sets
  • Painting Waterfalls
  • Prefab Brushes
  • TileMap Colliders
  • TileMap 2D Review & Continuation
Player Setup
  • Introduction
  • Import Course Assets into Unity
  • Asset Overview
  • Android Ready
  • Perspective Parallax
  • Player Setup P.1
  • Player Setup P.2
  • Challenge - Player Movement
  • Challenge Review - Player Movement
  • Challenge - Player Jumping
  • Challenge Review - Player Jumping P.1
  • Challenge Review - Player Jumping P.2
  • Player Jump Optimized
  • Challenge - Player Speed
  • Challenge Review - Player Speed
  • Player Idle Animation
  • Player Run Animation Setup
  • Challenge - Player Run Animation
  • Challenge Review - Player Run Animation
  • Challenge - Flip Sprite
  • Challenge Review - Flip Sprite
  • Jump Animation Setup
  • Challenge - Jump Animation
  • Challenge Review - Jump Animation
  • Run Jump Transition
  • Fix Jump Animation
  • Fix Player Sprite
  • Attack Animation Setup
  • Challenge - Attack Animation
  • Challenge Review - Attack Animation
  • Challenge - Running Attack Animation
  • Challenge Review - Running Attack Animation
  • Sword Arc Animation Setup
  • Challenge - Sword Arc Animation
  • Challenge Review - Sword Arc Animation
  • Attack Animation Cleanup
  • Challenge - Sword Arc Flip
  • Challenge Review - Sword Arc Flip
  • Cinemachine via Unity Packet Manager
  • Camera Follow
  • Player Cleanup
Enemy AI
  • Introduction
  • Moss Giant Setup with Idle Animation
  • Moss Giant Walking Animation Setup
  • Enemy Design Brief
  • Enemy Design Discussion
  • Enemy Class Inheritance
  • Enemy Abstract Class
  • Moss Giant AI Setup
  • Challenge - Moss Giant Movement
  • Challenge Review - Moss Giant Movement
  • Challenge - Prevent Moving During Idle Animation
  • Challenge Review - Prevent Moving During Idle Animation
  • Challenge - Idle When Target Reached
  • Challenge Review - Idle When Target Reached
  • Challenge - Moss Giant Flip
  • Challenge Review - Moss Giant Flip
  • Spider Setup
  • Spider Animation Setup
  • Spider Animation Tree Setup
  • Spider Waypoint Setup
  • Challenge - Spider AI
  • Challenge Review - Spider AI
  • Enemy Class Shared Behaviour
  • Skeleton Setup
  • Skeleton Animation Setup
  • Skeleton AI
Attack System
  • Introduction
  • Player Attack Hitbox Setup