Introduction
  • Introduction
Drafting & Design
  • Getting the free & open source parametric modeler
  • Creating construction lines in FreeCAD Part 1
  • Creating construction lines in FreeCAD Part 2
  • Creating construction lines in FreeCAD Part 3
  • Creating walls and window lines in FreeCAD part 1
  • Creating walls and window lines in FreeCAD part 2
  • Creating doorway lines in FreeCAD
  • Creating line styles in FreeCAD
  • Creating stairs lines in FreeCAD
  • The ODA file converter available for FreeCAD
  • Adding CAD Blocks to the layouts in FreeCAD
  • Adding Dimensions to the layouts in FreeCAD
  • Adding text to the layouts in FreeCAD
  • Creating layouts in FreeCAD
  • Exporting the DXF file we created from FreeCAD
Introduction to Blender
  • Getting Blender
  • Setting up the interface and enabling add-ons in Blender
  • Introduction Quiz 1
  • An introduction to navigation in Blender
  • An introduction to the 3D view
  • An introduction to the tool shelf
  • An introduction to collections
  • An introduction to the 3D cursor and the multiple use cases
  • Introduction Quiz 2
  • An introduction to snapping in Blender
Layout Creation in Blender
  • Creating a landscape and examining two methods of generating the mesh
  • Marking out the site position
  • Importing the DXF file into the scene, converting and scaling to correct size
  • Positioning the DXF imports in the scene
  • Adding the external wall positions to the layouts
  • Adding the internal wall positions to the layouts
  • Adding the door positions to the layouts
  • Adding the door open direction to the layouts
  • Adding the window positions to the layouts
  • Adding Dimensions to the layouts using MeasureIt
  • Adding text to the layouts using MeasureIt
  • Adding material to the layouts and enabling Freestyle to create the hard line re
  • Rendering the layouts in Blender and combing with dimensions in the compositor
House Construction
  • Setting up Archipack with material library and thumbnail images
  • Using Archipack to create external doors
  • Using Archipack to create internal walls
  • Using Archipack to create doors on the ground floor
  • Using Archipack to create windows on the ground floor
  • Using Archipack to create large windows
  • 3D Modelling the first floor
  • 3D Modelling the balcony area
  • Using Archipack to create doors on the first floor
  • Using Archipack to create windows on the first floor
  • Using Archipack to create a stairs
  • Organizing the collections in the Outliner
  • Using Archipack to create ceilings for each room of the house on the ground floo
  • 3D Modelling the floor to accommodate the stairs
  • Using Archipack to create floors for each room of the house
  • Tidy up the floors issues and organize the Outliner
  • 3D Modelling the roof
  • Using Archipack to create railings for the balcony area
  • 3D Modelling the concrete base
Lighting & Materials
  • Adding lighting elements to the scene
  • Creating floor material using texture maps
  • Setting up a render camera to preview the material
  • Creating window material using texture maps
  • Creating railing material using texture maps
  • Creating door material using texture maps
  • Creating an external render material for the external walls of the house
  • 3D modelling the external environment
  • Creating stone tile material for the external paving area
  • Creating stones and using the particle system to disperse in the scene
  • Creating grass and using the particle system to disperse in the scene
  • Creating trees with the sapling add-on
  • Creating tree texture images to add back into the scene
  • Setting up the camera and arranging the scene
  • Updating the House external plaster with texture maps
  • Rendering out an image using the Eevee render settings
Creating the House Construction Animation
  • Combing each set of objects and preparing for the animation part 1
  • Combing each set of objects and preparing for the animation part 2
  • Using the boolean modifier to setup for the house reveal
  • Creating the table and plans with textures for the material
  • Using the curve modifier to create the plans rolling open on the table
  • Setting up the Camera to capture the Animation
  • Setting Key frames and creating the animation
  • Rendering the animation and combining them in Blender's VSE to Create a Video
Setting Up for Animation
  • Compositing Layers in Blender
Bonus Section
  • Bonus Lectures