Camera tracking the shot
  • Importing video and exporting an image sequence
  • Start tracking by adding your first track
  • Add more tracks and solve the camera
  • Improve the solve by adjusting keyframes
  • Line up the scene and ground model
  • Add more tracks and create the ground plane
Modeling the ship and UV unwrap
  • Setup background reference images
  • Block out the engines and lasers
  • Block out the basic shape of the ship body
  • Block out the cockpit
  • Add details to the lasers
  • Add detail to the laser tips
  • Add detail to the cockpit
  • Add details to the engines
  • Add nose detail
  • Add details to the wings
  • Finishing the model and clean up
  • UV unwrap the cockpit
  • UV unwrap the body
  • UV unwrap the lasers
  • UV unwrap the engines
Layout
  • Line up model with the camera track
  • Check the track and layout with a preview
Lighting and look development
  • Setup lighting usings Cycles renderer
  • Sculpt ground
  • Create a camera map shader
  • Enable the node wrangler add-on
  • Paint a mask for the transparency of the ground
  • Create a shader and dirt texture
  • Add noise texture to the dirt base
  • Add detail to the ground texture using noise
  • Paint the blue sections of the wings
  • Paint blue blue sections to the lasers and engines
  • Create the cockpit glass shader
  • Paint sand areas using a stencil texture
  • Add the sand texture to the body shader
  • Add sand texture to the engine and laser shader
  • Introduction to the Principled BSDF shader
  • Add specular textures to all shaders
  • Sculpt damage to the spaceship
Rendering and Compositing
  • Setup renderlayers
  • Input the render settings
  • Setup color management and compositor
  • Look at your final render