Introduction
  • Introduction
  • Course overview
  • DNX CODECS DOWNLOAD LINK [DO NOT SKIP]
  • Internal Databases R17 UPDATE
The Edit Panel
  • the edit panel basics, tools and effects
  • The Edit Panel: Clip Attributes
The Conform: Getting a project into Resolve
  • Overview of the conforming process
  • The Media Panel Whistle-stop
  • Master Project Settings
  • BAKED MASTER FILE DOWNLOAD LINK
  • The Baked Master Workflow: Shorts and Corporate
  • XML DEMO PROJECT DOWNLOAD LINK
  • XML Round-trip part 1: Simple Pre-grade in Premiere Pro and Offline Reference
  • XML Part 2: organizing the project and importing footage for shorter projects
  • XML Part 3: Proof-checking our conform
  • AAF DEMO PROJECT DOWNLOAD LINK
  • The AAF Part one: Generating the AAF
  • The AAF Part 2: Reconforming in Resolve
The Scopes
  • MODULE 4, 5 AND 6 ASSET DOWNLOAD INFO
  • The Color Panel Whistle-Stop
  • The Scopes Part 1: Luma Waveform R17 update
  • The Scopes Part 2: RGB and Parade R17 update
  • The Scopes Part 3: Vectorscope R17 Update
Primary grades
  • Overview of the primary Grade
  • Primary Grading Pt1: Primary Wheels; luma adjustments R17 UPDATE
  • Primary Grading Pt2: Primary Wheels and color adjustments R17 UPDATE
  • Primary Grading Pt 3: RGB Curves and Luma adjustments R17 UPDATE
  • Primary Grading Pt 4: RGB Curves and color adjustments R17 UPDATE
  • Primary grading Pt 5: The Log Wheels R17 UPDATE
  • Primary Grade Pt 6: Stills Gallery R17 Update
  • The Node Tree Pt 1: Organizing as we work
  • Primary Grading Pt7: Auto Colour R17 Update
  • Primary Grading Pt 8: Matching a short sequence with our primary tools
Secondary grades
  • Overview of the Secondary Grade
  • The Scopes Part 4: Histograms
  • The Secondary Curves Pt1 :The Attribute curves R17 Update
  • The Secondary Curves Pt 2: Sat and Luma R17 Update
  • The colour warper basics R17 UPDATE
  • The Hue Saturation Luma Qualifier R17 UPDATE
  • Introduction to Power Windows R17 UPDATE
  • Garbage mattes for problematic keys R17 UPDATE
  • Tracking and keyframing R17 UPDATE
  • The Node Tree Pt 2: Being transparent about Alpha
  • The Node Tree Pt 3: Copying nodes
  • Matching a short sequence with Secondaries
The dreaded Tech Part 1: the Basics
  • Overview of basic tech
  • The basics of Codecs
  • Bit Depth
  • Compression and Data Rate
Basic delivery for web
  • The Delivery Panel Whistle-Stop
  • Delivery Settings
  • Mutliple Deliveries
  • XML Pt 5: Reconforming your project back in your edit software
  • The AAF Part 3: Reconforming in Avid
Real world project 1: Corporate video
  • MODULE 9 ASSET DOWNLOAD INFO
  • A workaround for crossfades in the Baked Master workflow
  • Approaching the grade; thinking like a Colourist
  • Look Development
  • The First Pass
  • Keeping track of our grade
  • The Second Pass
  • The Third Pass, Signoff and Delivery to Client
Module 10: Lookup Tables (LUTs) and the Magic Mask
  • An introduction to Lookup Tables
  • Where to Apply and generate LUTs
  • 1D and 3D LUTs
  • The Magic mask: Basics R17 UPDATE
Module 11: grading a music video
  • MODULE 11 ASSET DOWNLOAD INFO
  • The conform
  • look development
  • The First Pass: Exterior Scenes
  • The First pass: Interior Scene
  • The Second pass
  • The Final Pass
Module 12: Intermediate node Tree and more magic masks
  • Parallel nodes, advanced organisation
  • Parallel Nodes, overlapping
  • Layer Nodes, overlapping and alpha
  • Layer Nodes, blend modes
  • Shared Nodes
  • The Render Cache, the basics
  • The Magic Mask: Advanced R17 Update
Module 13: The Feature Film Scene
  • MODULE 13 ASSET DOWNLOAD INFO
  • The Conform; A Problematic XML
  • Contrast Conventions
  • Raw vs. Footage
  • A Working Introduction to R3D
  • Look development
  • The First Pass