Your High Level Vision
  • Section 1 Introduction
  • Course Workbook
  • What Is Your Project?
  • Not A Waste Of Time
  • Why This Project?
  • Your Powerful Why
  • Should. Want. Have To.
  • Sharing And Asking Questions
  • Role Models
  • How Will You Finish?
  • Changes And Gaps
  • The Toughest Question
  • Intention Vs. Commitment
  • Ballpark Milestones
  • Note On The Workbook
Getting Unblocked
  • Section 2 Introduction
  • Why We Procrastinate
  • Clear Your Cache
  • Honest Assessment
  • Procrastination Pattern
  • VNT Technique
  • 1 Minute Reminder #1
  • The 4-Letter Word
  • Why Am I Blocked?
  • Who Can You Ask
  • Killing Distractions
  • Your Workflow
  • Work Or Don't Work
  • Finding Flow
  • Being Specific
  • Setting Good Objectives
Building Momentum
  • Section 3 Introduction
  • Work Breakdown Structure
  • Single Most Important
  • What Is Agile
  • User Stories
  • Skin In The Game
  • Accountability Buddy
  • Inputs Not Outputs
  • Change Your Environment
  • Make The Commitment
Building Habits
  • Section 4 Introduction
  • Your MVP
  • Create Your Backlog
  • Event-Based Milestones
  • Committing To Inputs
  • Sharing Is Caring
  • Who To Share With
  • How To Share Projects
  • Negative Feedback
  • Iterate Not Zig Zag
  • Dealing With Scope Creep
  • Analysis Paralysis
  • Being Concrete
Getting Results
  • Section 5 Introduction
  • A Quick Note...
  • What If We Ask What If
  • The Four Whys
  • Left Side / Right Side
  • Marathon Not Sprint
  • Manage Your Physiology
  • Marketing Your Product
  • When To Stop
Continuous Improvement
  • Section 6 Introduction
  • Using Your Workbook
  • More To Come!
  • Being Driven
  • State Of Work
Continuing Your GameDev Journey
  • BONUS LECTURE: Our Other Courses