Course introduction
  • Promotional Video - Topics
  • Introduction_Video
  • Introduction
Base Mesh Modeling
  • Welcome to Section 2
  • Base mesh modeling with basic shapes 1
  • Base mesh modeling with basic shapes 2
  • Refining basic shapes 1
  • Refining basic shapes 2
  • Getting the model ready for zBrush
Sculpting the asset with Zbrush
  • Welcome to Section 3
  • Organizing our asset inside zBrush
  • Sculpting our asset - cover
  • Sculpting our asset - belt
  • Sculpting our asset - corners 1
  • Sculpting our asset - corners 2
  • Sculpting with alphas
  • Polishing the sculpt
  • Decimating our asset
Retopology
  • Welcome to Section 4
  • Retopology 1.0
  • Retopology 1.1
  • Retopology 2
  • Retopology 3
  • Retopology 3.1
  • Retopology 4
UV Unwrapping
  • Welcome to Section 5
  • UVs 1
  • UVs 2
Baking
  • Welcome to Section 6
  • Baking 1.0
  • Baking 1.1
  • Baking 2
  • Cleaning baked maps 1
  • Cleaning baked maps 2
Texturing and Shading
  • Welcome to Section 7
  • Painting base colors 1
  • Painting base colors 2
  • Painting the albedo map 1
  • Painting the albedo map 2
  • Painting the albedo map 3
  • Painting the albedo map 4
  • Specular and gloss maps
  • Texture Polish
  • Shading and render settings
Wrap up
  • Wrap up
  • Final Lesson - Thank you!