Start Here
  • Introduction
What to Expect
  • Course Structure
  • Software You Will Need
  • Hardware You Will Need
  • Join our Facebook Group
  • CREDITS
Visual Design
  • Visual Design Introduction
  • Visual Design Brief
  • The Game Map
  • Design Challenge
  • Design Conclusion
Art Fundamentals
  • Art Fundamentals Introduction
  • Composition and The Golden Ratio
  • Vision Field
  • Horizon Line
  • 1 Point Perspective
  • 2 Point Perspective
  • 3 Point Perspective
  • Vainishing Point Is Off The Page
  • Colour Terminology
  • Value and the Colour Wheel
  • Perspective Challenge
  • Fundamentals Conclusion
  • A Fundamental Quiz...
Creating Concept Art
  • Concept Art Introduction
  • Visual Style
  • Some Sketching Exercises.
  • Gather Reference Material
  • The Thumbnail Sketch
  • Your Next Assignment:
  • Blocking Out Initial value in the thumbnail
  • Going Big, and Blocking Out Shapes
  • Adjusting Shape, Composition and Value
  • Progress Update
  • Adjusting Value and Adding Texture
  • Adding Detail and Color
  • Create Supplement Drawings / Studies
  • Further Reading: ART Books
  • Concept Art Conclusion
  • Concept Art Quiz
3DS Max Overview
  • 3DS Max Introduction
  • Downloading and Installing 3DS Max
  • 3DS Max Viewport Layout
  • 3DS Max GUI
  • 3DS Max Control and Keyboard Shortcuts
  • 3DS Max Configuration Set Up
  • 3DS Max Overview Conclusion
  • A 3DS Max Quiz
Setting Up Unity
  • Setting Up Unity Introduction
  • Downloading and Installing Unity
  • Setting Up Your Project and Scale In Unity - Import Your First Model
  • Max to Unity Challenge
  • Setting Up Unity Conclusion
Modelling Basics
  • Modelling Basics Introduction
  • What is a Vertex and an Edge?
  • Triangles, Quads and Topology
  • Backface Culling
  • Normals and Flipping Normals
  • Transforms: Move it, Rotate it and Scale it
  • Edge Loop and Extrude
  • Extrude Along a Curve
  • Primitives, Mesh and Poly Mode
  • Smoothing Groups
  • Xform - Everything Is Not As It Seems
  • Challenge: Create A Basic Model
  • Challenge Solution: Basic Model
  • Modelling Basics Conclusion
  • Modelling Basics Quiz
White Boxing
  • White Boxing Introduction
  • Unity Challenge Solved
  • Breaking Down the Concept
  • Build Simple, White Box Props: Part 1
  • Build Simple, White Box Props: Part 2
  • Gathering Reference Material
  • Build an Oak Tree: Use Soft Selection
  • Challenge: Build a Second White Box Oak Tree
  • Using Freeform on the Second White Box Oak Tree
  • Build Various White Box Trees: Using Curves
  • Hut Main Structure: Using Poly Cut: Part 1
  • Hut Main Structure: Using Poly Cut: Part 2
  • Hut Roof, Chimney: Using Isolation Mode
  • Hut Porch, Steps and Hand Rail
  • Hut Door: Pivot Positioning and Animation
  • Rocks: Flagstone Slabs (steps)
  • Rocks: Using FFD and Noise: Part 1
  • Rocks: Using FFD and Noise: Part 2 + Challenge
  • White Box Final Rocks
  • White Box Modelling Conclusion
  • White Box Modelling Quiz
Building White Box Scene in Unity
  • Building White Box Scene Introduction