Introduction
  • Introduction
Reference : Setting up reference in Maya
  • Setting up reference images inside of Maya
Block out model : Create a block out model for our knife
  • Block out model : Knife blade
  • Block out model : Knife handle
  • Block out model: Hand guard
High poly modeling: Create the high poly model for our knife
  • High poly modeling : Hand guard
  • High poly modeling : Knife handle - Part 1
  • High poly modeling : Knife handle - Part 2
  • High poly modeling : Knife handle - Part 3
  • High poly modeling : Knife blade - Part 1
  • High poly modeling : Knife blade - Part 2
  • High poly modeling : Knife blade - Part 3
  • High poly modeling : Hand guard refinement / materials
  • Cleaning up our Maya outliner / closing out the high poly section
Low poly modeling : Create the low poly model of our knife
  • Low poly modeling : Setting up our scene
  • Low poly modeling : Knife handle
  • Low poly modeling : Hand guard
  • Low poly modeling : Knife blade
Unwrapping : Create the UV's for our knife
  • Unwrapping : Knife blade
  • Unwrapping : Hand guard
  • Unwrapping : Knife handle
  • Unwrapping : Packing the UV's
  • Unwrapping : 0 to 1 final adjustments
Exporting / Clean up : Prepare our knife for exporting
  • Maya file clean up / Adjusting smoothing groups for baking
  • Setting up and exporting our knife model
Material Creation : Use Substance Painter 2 to build up our knife's material
  • Importing knife model - Baking textures in substance
  • Setting up material groups
  • Material Pass : Knife blade
  • Material Pass : Hand guard
  • Material Pass : Knife handle / end cap
  • Material Refinement : Knife handle
  • Material Refinement : Knife blade
  • Material Refinement : Hand guard
  • Material Refinement : Knife handle / end cap adjustment
  • Material Refinement : Edge wear
  • Material Refinement : Final touches
Renders / Exporting : Use Iray to create renders / Export our textures
  • Iray : Setting up Iray for screenshot renders
  • Iray : Deeper feature dive and exporting renders
  • Exporting : Textures from Substance Painter 2
Conclusion
  • Conclusion